Experiments with Fable
Small, self-contained graphics experiments — each one a live demo plus a write-up of the math behind it.
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Black hole
A Schwarzschild black hole ray-traced in a single WebGL2 fragment shader: real geodesic lensing, the photon ring, and a relativistic accretion disk. how it works →
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Spinning black hole
The Kerr metric, integrated for real: frame dragging, the D-shaped shadow, and a disk that reaches three times closer in. Sweep the spin with a slider. how it works →